‘Forgotten Sofa’ has been successfully reclaimed by nature. I was going for a damp, post-rain, musty forest floor aesthetic. I had a lot of fun with this. First time using tessellation on the ground and subsurface scattering on the foliage and foam. I will most likely create other props to fit into this theme. Thanks for checking it out.
Low poly game asset modeled in 3ds Max, sculpted in zbrush, painted in Mudbox, Photoshop and Substance Painter, and rendered in Marmoset toolbag.